Audio Content Pack · Director Toolkits · Unity / FMOD

Survival Horror

One survival-horror audio line, three editions — a 62-file WAV content pack, plus Audio Director Toolkits for Unity Native and FMOD with a 7-state adaptive music state machine, ambient zones, stingers, and SFX banks.

A

Audio Content Pack

$24.99

The pure audio library — 62 WAV files of Full Mix music, beds, intros and stem layers, layered ambience loops, SFX, and stingers. 24-bit / 48 kHz stereo source masters, no runtime code.

Also included in the B and C Toolkit editions

A Audio Content Pack

Choose a store

Launching soon on Unity Asset Store · Fab
B

Audio Director Toolkit (Unity Native)

$59.99

The complete Content Pack plus a production-ready Unity Native runtime — 7-state music state machine, dynamic music layers with StemMix control, conditional playback (heartbeat by HP, breathing), SFX banks, ambient zones with reverb presets, Intensity/HP adaptive mixing, custom inspectors, and a drag-and-drop track importer. Runtime-verified on Unity 2021.3 LTS, 2022.3 LTS, and Unity 6.

B Audio Director Toolkit (Unity Native)

Choose a store

Launching soon on Unity Asset Store · Fab
C

Audio Director Toolkit (FMOD)

$59.99

The complete Content Pack plus an FMOD Studio project template and Unity wrapper, feature-aligned with the Unity Native edition — for teams already on FMOD pipelines.

C Audio Director Toolkit (FMOD)

Choose a store

Launching soon on Unity Asset Store · Fab
ABC

Audio Toolkit Bundle

$89.99

Both Director Toolkits (Unity Native + FMOD) with the complete Content Pack — the full survival-horror line, about 25% off buying separately.

ABC Audio Toolkit Bundle

Choose a store

Launching soon on Unity Asset Store · Fab
Audio Director Toolkit — In-Game Demo (Unity · FMOD)
Audio Content Pack — Demo Reel
Audio Content Pack — SoundCloud Preview

One production line, three editions. The Audio Content Pack (A) is the pure audio library: 62 WAV files covering Full Mix music cues, beds, intros and stem layers, layered ambience loops, gameplay and UI SFX, heartbeat and breathing conditional sounds, and stingers for discovery, death, resolve, door unlock, and game start.

The Audio Director Toolkits (B and C) add a production-ready runtime on top of the same content: a 7-state music state machine (SaveRoom / Safe / Unease / Threat / Chase / NoMusic / Title), dynamic music layering with StemMix control, parameter-driven conditional sounds, general-purpose SFX banks, ambient zones with reverb presets, and Intensity/HP adaptive mixing — delivered as a Unity Native edition (B) or an FMOD Studio project with Unity wrapper (C).

Every Toolkit edition already includes the complete Audio Content Pack — if you own B or C, you already own everything in A.

  • Format: 24-bit / 48 kHz stereo WAV source masters
  • Unity: 2021.3 LTS, 2022.3 LTS, and Unity 6 — runtime-verified
  • FMOD edition: FMOD Studio project template + Unity wrapper
  • Demo scenes, custom inspectors, track importer, and full buyer documentation included