Adaptive music, ambience, and SFX that arrive ready to run — the integration already built, not just a folder of WAVs.
First product line: Survival Horror. More genres and toolkits are in development.
Audio Content Pack · Director Toolkits · Unity / FMOD One survival-horror audio line, three editions — a 62-file WAV content pack, plus Audio Director Toolkits for Unity Native and FMOD with a 7-state adaptive music state machine, ambient zones, stingers, and SFX banks.
Wwise + Unity · Coming 2026 The Wwise edition — state machine, RTPC-driven tension, snapshot mixing, for teams already on middleware pipelines.
A standardized commissioning workflow — structured briefs, reference matching, and managed delivery. Early consultations are open.
In games, sound is half the design — and half the world.
I'm Umi. Ten years ago I traded ERP code for game audio, chasing one idea: that sound should come early, and arrive ready to play…
More themes, more modules, more polished design, more creators — the same promise: game audio that ships working.
Survival Horror is just the first product line — more genres, more tools, and smoother integration…
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