Game Audio Director Toolkit
Adaptive audio for Unity and FMOD, ready to drop into a prototype.
35.66° N · 139.70° EShibuya, Tokyo
Adaptive music, ambience, and gameplay-driven audio, without rebuilding the workflow from scratch.
Tap empty space to add a body. Drag one to another orbit. And... what if touch the Sun?
On the solar system, use left and right arrows to choose an orbit and Enter to add a body. On a body, use up and down to change orbit, left and right to move, Enter to hear it, and Delete to remove it.
Adaptive audio for Unity and FMOD, ready to drop into a prototype.
Composed for your game, from the first brief to delivery.
Clients include Arknights, miHoYo, PlayStation and adidas.
A structured commissioning workflow: clear briefs, reference matching, and managed delivery.
Request a consultationAbout SCG Audio
“Make things I really like and find interesting and worthwhile.”
I'm a music producer and sound designer based in Tokyo, and the founder of SCG Audio. Here, I bring together my production experience and software development background, working with collaborators to create music and sound content and develop creative tools that are useful in production and worth taking time to play with.
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